Creative Entries
Class: UnifiedHelpers / HelpersImpl.CreativeEntries
Allows easily adding vanilla & modded items to vanilla & modded creative tabs.
To create your own custom Creative Tab, check out Creative Tabs
You can either use insert to append the end of a tab, insertBefore to insert items before an existing entry or insertAfter to insert items after an existing entry. Multiple ItemLikes or ItemStacks are accepted.
INFO
Unified API includes its own public CreativeModeTabs class, which provides easier access to all vanilla creative tab resource keys.
Methods
void insert(ResourceKey<CreativeModeTab> tab, ItemLike... items);
void insert(ResourceKey<CreativeModeTab> tab, ItemStackTemplate... items);
void insertAfter(ResourceKey<CreativeModeTab> tab, ItemLike existingItem, ItemLike... addedItems);
void insertAfter(ResourceKey<CreativeModeTab> tab, ItemLike existingItem, ItemStackTemplate... addedItems);
void insertBefore(ResourceKey<CreativeModeTab> tab, ItemLike existingItem, ItemLike... addedItems);
void insertBefore(ResourceKey<CreativeModeTab> tab, ItemLike existingItem, ItemStackTemplate... addedItems);Example
UnifiedHelpers.CREATIVE_ENTRIES.insertAfter(CreativeModeTabs.COMBAT, Items.BOW, ModItems.SHORTBOW, ModItems.LONGBOW)