Servers
Class: UnifiedEvents.Servers
Various server-related events.
Methods
UnifiedEvents.Servers.onDatapackLoad(minecraftServer -> {
// your custom behaviour here
});
UnifiedEvents.Servers.onStart(minecraftServer -> {
// your custom behaviour here
});
UnifiedEvents.Servers.onStop(minecraftServer -> {
// your custom behaviour here
});
UnifiedEvents.Servers.onTickStart(minecraftServer -> {
// your custom behaviour here
});
UnifiedEvents.Servers.onTickEnd(minecraftServer -> {
// your custom behaviour here
});
UnifiedEvents.Servers.onLevelTickStart(serverLevel -> {
// your custom behaviour here
});
UnifiedEvents.Servers.onLevelTickEnd(serverLevel -> {
// your custom behaviour here
});