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Guis

Class: UnifiedClientEvents.Guis

Allows you to access and add to Gui (HUD) elements.

The renderHotbar event is particularly useful over an equivalent mixin as Fabric and NeoForge have differing @Inject mixin targets (extractHotbarAndDecorations vs extractHotbar).

Gui is exposed directly, in addition to all other parameters you'd get from mixining into the equivalent methods.

Example

UnifiedClientEvents.Gui.renderCrosshair(((gui, graphics, deltaTracker) -> {
    // your custom behaviour here
}));
UnifiedClientEvents.Gui.renderHotbar(((gui, graphics, deltaTracker) -> {
    // your custom behaviour here
}));