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Legacy Baby Armor

Class: UnifiedClientHelpers / LegacyBabyArmor

Can be used to add EquipmentAsset resource keys to a list within which provided resource keys fall back to pre-26.1 baby armor rendering, allowing for the use of armor sets which lack unique baby textures.

ResourceKey<EquipmentAsset> asset provides an Equipment Asset which should use adult textures for baby armor. boolean resize (default: false) allows you to enable automatic texture rescaling, so that the pixel density closely matches baby mobs and normal baby armor. int cutoff (default: 50) is a percentage value. All pixels with transparency values below this will be deleted during rescaling, and all values above will become solid.

Methods

default void add(ResourceKey<EquipmentAsset> asset)
default void add(ResourceKey<EquipmentAsset> asset, boolean resize)
default void add(ResourceKey<EquipmentAsset> asset, boolean resize, int cutoff)