Structure Music
Class: UnifiedHelpers / StructureMusic
Allows you to register unique music pools to individual structures, which take precedence over biome music.
Methods
default void add(Identifier structure, Music music)
default void add(ResourceKey<Structure> structure, Music music)
default void add(Identifier structure, Music music, boolean fullBox)
default void add(ResourceKey<Structure> structure, Music music, boolean fullBox)Example
UnifiedHelpers.STRUCTURE_MUSIC.add(
Identifier.withDefaultNamespace("stronghold"),
new Music(ModSounds.STRONGHOLD_MUSIC, 60, 120, true)
);