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Structure Music

Class: UnifiedHelpers / StructureMusic

Allows you to register unique music pools to individual structures, which take precedence over biome music.

Methods

default void add(Identifier structure, Music music)
default void add(ResourceKey<Structure> structure, Music music)

default void add(Identifier structure, Music music, boolean fullBox)
default void add(ResourceKey<Structure> structure, Music music, boolean fullBox)

Example

UnifiedHelpers.STRUCTURE_MUSIC.add(
    Identifier.withDefaultNamespace("stronghold"), 
    new Music(ModSounds.STRONGHOLD_MUSIC, 60, 120, true)
);