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Colored Item Set

Classes: ColoredItemSet / UnifiedRegistries.Items.Builders

Builder Method: coloredItemSet(String name, ColoredItemPreset preset)

Preset: Colored Item Preset

The Colored Item Set builder registers a set of items in all 16 colors. This set is basic, but extremely flexible.

It can additionally be bound to a ColoredBlockSet that was originally registered without any items.

Builder Methods

Methods used when building the Set.

creativeInventoryPlacement(ResourceKey<CreativeModeTab> firstTab, Supplier<? extends ItemLike> precedingFirstTabItem)

creativeInventoryPlacement(ResourceKey<CreativeModeTab> firstTab, Supplier<? extends ItemLike> precedingFirstTabItem, ResourceKey<CreativeModeTab> secondTab, Supplier<? extends ItemLike> precedingSecondTabItem)

Used to add items to the creative inventory. You can specify either one tab + preceding item, or two.

function(Function<Item.Properties, Item> function)

function(BiFunction<Block, Item.Properties, Item> function)

Sets the item function (eg Item::new) used by all items.

If you're using this set with a ColoredBlockSet, you can instead set a block-item function such as BlockItem::new.

properties(Supplier<Item.Properties> properties)

Sets the base properties of all items.

setComponent(Supplier<DataComponentType<Y>> type, Y value)

setComponentWithDye(Supplier<DataComponentType<Y>> type, Function<DyeColor, Y> dyeValue)

setComponentWithProvider(Supplier<DataComponentType<Y>> type, DataComponentInitializers.SingleComponentInitializer<Y> initializer)

setComponentWithKey(Supplier<DataComponentType<Holder<Y>>> type, ResourceKey<Y> valueKey)

Used to set individual components for all items.

setComponentWithDye specifically allows you to set a component based on the dye color (dyeColor ->).

build()

Must be used when finishing the set, to return either a ColoredItemSet or ColoredItemPreset.

ColoredItemSet Builder Only

createForBlocks(ColoredBlockSet coloredBlockSet)

Binds the set to a ColoredBlockSet, wherein the ColoredItemSet is used to create block-items for linked blocks.

Object Methods

Methods which can be called after creating the set. Note that for brevity, methods for retrieving individual supplied objects, such as getWhite, will not be listed here.

List<SuppliedItem> getRegisteredItems()

Returns a list of all registered items.

DyeColor getDyeFromItem(SuppliedItem item)

Gets the dye color corresponding to the specified item. Make sure you only test against a item from the same ColoredItemSet.

DyeColor getItemFromDye(DyeColor color)

Gets the item corresponding to the dye color.

Settings getSettings()

Allows access to the colored item set's non-static ColoredItemSet.Settings. This provides access to more methods which allow you to check any relevant property set during the builder stage.

Example

public static UnifiedRegistries.Items ITEMS = UnifiedRegistries.Items.create(ModName.MOD_ID);
public static UnifiedRegistries.Items.Builders ITEM_BUILDERS = ITEMS.builders();

public static final ColoredItemSet BEDS = ITEM_BUILDERS.coloredItemSet("bed", ColoredItemPreset.WOOL)
        .creativeInventoryPlacement(() -> Blocks.WOOL_CARPET.pink())
        .function(BedItem::new)
        .createForBlocks(ModBlocks.BEDS)
        .build();