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Entities

Class: UnifiedEvents.Entities

Various entity-related events.

Methods

UnifiedEvents.Entities.onDeath(entity, damageSource -> {
    // your custom behaviour here
});
UnifiedEvents.Entities.onEquipmentChange(entity, equipmentSlot, oldStack, newStack -> {
    // your custom behaviour here
});
UnifiedEvents.Entities.onLoad(entity, level -> {
    // your custom behaviour here
});
UnifiedEvents.Entities.onUnload(entity, level -> {
    // your custom behaviour here
});